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Checkmark scale pop
Variant: Scale pop
A filled disc that scales in with a 2% overshoot, then the tick lands inside it. Faster and louder than the draw-on version: use it when the confirmation is the whole payload of the moment and you want it to feel stamped. It starts at scale(0.92), never zero — nothing in the world appears out of nothing.
successcontrolsvg
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Checkmark — scale pop</title>
<style>
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex. */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(
calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
);
--rust: oklch(
calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
);
/* Clock — every duration in the document runs off --t. */
--cycle: 3.2s;
--t: calc(var(--cycle) / var(--speed));
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
font-family:
system-ui,
-apple-system,
'Segoe UI',
Roboto,
sans-serif;
color: var(--slate);
}
.badge {
width: 88px;
height: 88px;
display: grid;
place-items: center;
border-radius: 50%;
background: var(--olive);
/* Never from scale(0) — the disc starts at 0.92 with a trace of opacity,
so it grows into place instead of arriving from nowhere. 200ms with a
2% overshoot: enough spring to feel like a stamp, not a bounce. */
animation: badge-pop var(--t) infinite;
}
.badge svg {
width: 40px;
height: 40px;
fill: none;
stroke: var(--paper);
stroke-width: 3.4;
stroke-linecap: round;
stroke-linejoin: round;
animation: tick-pop var(--t) infinite;
}
@keyframes badge-pop {
0% {
transform: scale(0.92);
opacity: 0;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
}
5% {
transform: scale(1.02);
opacity: 1;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
}
9%,
88% {
transform: scale(1);
opacity: 1;
}
95%,
100% {
transform: scale(1);
opacity: 0;
}
}
/* The tick lands a beat after the disc, so the two reads are sequential
rather than one mush. */
@keyframes tick-pop {
0%,
4% {
transform: scale(0.9);
opacity: 0;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
}
11%,
100% {
transform: scale(1);
opacity: 1;
}
}
@media (prefers-reduced-motion: reduce) {
.badge,
.badge svg {
animation-name: fade-cycle;
transform: none;
}
@keyframes fade-cycle {
0% {
opacity: 0;
}
10%,
88% {
opacity: 1;
}
96%,
100% {
opacity: 0;
}
}
}
</style>
</head>
<body>
<div class="badge">
<svg viewBox="0 0 40 40" role="img" aria-label="Success">
<path d="M11 20.5 L17.5 27 L29 13" />
</svg>
</div>
</body>
</html>
The variant family
Same idea, one axis moved. Compare them side by side before you commit.