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Focus — roving in a menu

Variant: Roving menu

Arrow keys down a menu, and the frame worth studying is the wrap. A hop between neighbours is 140ms, about the shortest travel the eye still resolves as travel — but the same highlight covering four rows in one move reads as a slip of the hand rather than a deliberate return to the top, so the wrap cuts instead: out in 90ms, back in in 123ms, with 34ms of nothing lit. That gap is the tuning: long enough to register as a cut, short enough that focus is never actually missing. The five row labels ride one keyframe track separated by negative delays of a fifth of the clock, which is also why the loop carries exactly five ArrowDown presses — at five events the keycap’s sub-clock is an exact fifth of the master one and there is no drift to correct at the seam. The rail is a child of the highlight rather than a left border on it, because a 2px border inside a 6px radius bends around the corner and stops looking like a rail.

focuskeyboardlistcontrolloop

The source

A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.

<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <title>Focus — roving in a menu</title>
    <style>
      :root {
        /* Neutrals — fixed, never remixed. */
        --ivory: #faf9f5;
        --paper: #ffffff;
        --oat: #e3dacc;
        --slate: #141413;

        /* Knobs — the remix API. A knob exists iff declared here and used below. */
        --hue: 38.8;
        --lift: 0;
        --chroma: 1;
        --round: 1;
        --speed: 1;

        /* Accents — derived from the knobs with the family's offsets baked in,
           so one hue roll moves them together. Defaults reproduce the original hex. */
        --clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
        --clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
        --olive: oklch(
          calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
        );
        --rust: oklch(
          calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
        );

        /* Clock — 5.6s carrying five ArrowDown presses, so every press is 20% of
           it and the keycap can run on an exact fifth of the master clock
           instead of a second timeline that has to be kept in step by hand. */
        --cycle: 5.6s;
        --t: calc(var(--cycle) / var(--speed));

        --ease-accent: cubic-bezier(0.32, 0.72, 0, 1);

        --_row: 24px;
        --_gap: 2px;
        --_step: calc(var(--_row) + var(--_gap));
      }

      * {
        box-sizing: border-box;
        margin: 0;
        padding: 0;
      }

      body {
        min-height: 100vh;
        display: grid;
        place-items: center;
        background: var(--ivory);
        font-family:
          system-ui,
          -apple-system,
          'Segoe UI',
          Roboto,
          sans-serif;
        color: var(--slate);
      }

      .scene {
        display: grid;
        justify-items: center;
        gap: 13px;
      }

      .menu {
        position: relative;
        width: clamp(180px, 66vw, 226px);
        padding: 5px;
        display: grid;
        gap: var(--_gap);
        border-radius: calc(9px * var(--round));
        background: var(--paper);
        border: 1px solid color-mix(in srgb, var(--slate) 11%, transparent);
        box-shadow: 0 6px 18px -10px color-mix(in srgb, var(--slate) 40%, transparent);
      }

      .item {
        position: relative;
        z-index: 1;
        display: flex;
        align-items: center;
        height: var(--_row);
        padding: 0 10px 0 13px;
        font-size: 11px;
        letter-spacing: -0.005em;
        opacity: 0.5;
      }

      .item .meta {
        margin-left: auto;
        font-size: 10.5px;
        color: color-mix(in srgb, var(--slate) 40%, transparent);
      }

      .danger {
        color: var(--rust);
      }

      .i1 {
        animation: lit var(--t) infinite;
      }

      .i2 {
        animation: lit var(--t) infinite;
        animation-delay: calc(var(--t) * -0.8);
      }

      .i3 {
        animation: lit var(--t) infinite;
        animation-delay: calc(var(--t) * -0.6);
      }

      .i4 {
        animation: lit var(--t) infinite;
        animation-delay: calc(var(--t) * -0.4);
      }

      .i5 {
        animation: lit var(--t) infinite;
        animation-delay: calc(var(--t) * -0.2);
      }

      /* One highlight for five rows, same as the form: focus is one thing, so
         it is one element. The rail is a child rather than a left border
         because a 2px border inside a 6px radius bends around the corner and
         stops looking like a rail. */
      .hl {
        position: absolute;
        z-index: 0;
        left: 5px;
        right: 5px;
        top: 5px;
        height: var(--_row);
        border-radius: calc(6px * var(--round));
        background: color-mix(in srgb, var(--clay) 11%, transparent);
        animation: rove var(--t) infinite;
      }

      .hl::before {
        content: '';
        position: absolute;
        left: 3px;
        top: 5px;
        bottom: 5px;
        width: 2px;
        border-radius: 999px;
        background: var(--clay);
      }

      .key {
        display: flex;
        align-items: center;
        gap: 6px;
        padding: 4px 9px;
        border-radius: calc(6px * var(--round));
        background: var(--paper);
        border: 1px solid color-mix(in srgb, var(--slate) 14%, transparent);
        box-shadow: 0 1px 0 color-mix(in srgb, var(--slate) 10%, transparent);
        font-size: 11px;
        color: color-mix(in srgb, var(--slate) 55%, transparent);
        /* An exact fifth of the master clock — five presses, five tiles, no
           drift to correct at the loop seam. */
        animation: tap calc(var(--t) / 5) infinite;
      }

      .key b {
        font-weight: 600;
        color: color-mix(in srgb, var(--slate) 80%, transparent);
      }

      /* A hop between neighbours is 140ms, about the shortest travel the eye
         still resolves as travel. The wrap is not a hop: the highlight covering
         four rows in one move would be read as a slip of the hand rather than a
         deliberate return to the top, so it cuts. Out in 90ms, back in in
         123ms, and only 34ms with nothing lit — long enough to be a cut, short
         enough that focus is never actually missing. */
      @keyframes rove {
        0%,
        12% {
          transform: translateY(0);
          opacity: 1;
          animation-timing-function: var(--ease-accent);
        }
        14.5%,
        32% {
          transform: translateY(var(--_step));
          opacity: 1;
          animation-timing-function: var(--ease-accent);
        }
        34.5%,
        52% {
          transform: translateY(calc(var(--_step) * 2));
          opacity: 1;
          animation-timing-function: var(--ease-accent);
        }
        54.5%,
        72% {
          transform: translateY(calc(var(--_step) * 3));
          opacity: 1;
          animation-timing-function: var(--ease-accent);
        }
        74.5%,
        92% {
          transform: translateY(calc(var(--_step) * 4));
          opacity: 1;
          animation-timing-function: ease;
        }
        93.6% {
          transform: translateY(calc(var(--_step) * 4));
          opacity: 0;
          animation-timing-function: steps(1, end);
        }
        94.2% {
          transform: translateY(0);
          opacity: 0;
          animation-timing-function: ease;
        }
        96.4%,
        100% {
          transform: translateY(0);
          opacity: 1;
        }
      }

      /* Five rows on one keyframe track, separated by negative delays of a fifth
         of the clock each. The first row is the odd one out only because its lit
         window straddles the loop seam, which is exactly what a negative delay
         is for. */
      @keyframes lit {
        0%,
        12% {
          opacity: 1;
          animation-timing-function: ease;
        }
        14.5%,
        92% {
          opacity: 0.5;
          animation-timing-function: ease;
        }
        96.4%,
        100% {
          opacity: 1;
        }
      }

      @keyframes tap {
        0%,
        54% {
          transform: translateY(0);
          background: var(--paper);
          animation-timing-function: ease;
        }
        57% {
          transform: translateY(1px);
          background: color-mix(in srgb, var(--clay) 15%, var(--paper));
          animation-timing-function: ease;
        }
        69%,
        100% {
          transform: translateY(0);
          background: var(--paper);
        }
      }

      @media (prefers-reduced-motion: reduce) {
        /* The highlight stops sliding and starts cutting to each row — which is
           what an unanimated menu does anyway — and the wrap becomes
           indistinguishable from a hop, so it loses its fade and rejoins the
           same track. The row opacities keep easing: they are the state, not
           the movement. */
        .hl {
          animation-name: rove-step;
        }

        .hl,
        .item,
        .key {
          animation-duration: calc(var(--t) * 1.6);
        }

        .key {
          animation-duration: calc(var(--t) * 1.6 / 5);
        }

        @keyframes rove-step {
          0%,
          12% {
            transform: translateY(0);
            animation-timing-function: steps(1, end);
          }
          14.5%,
          32% {
            transform: translateY(var(--_step));
            animation-timing-function: steps(1, end);
          }
          34.5%,
          52% {
            transform: translateY(calc(var(--_step) * 2));
            animation-timing-function: steps(1, end);
          }
          54.5%,
          72% {
            transform: translateY(calc(var(--_step) * 3));
            animation-timing-function: steps(1, end);
          }
          74.5%,
          92% {
            transform: translateY(calc(var(--_step) * 4));
            animation-timing-function: steps(1, end);
          }
          94.2%,
          100% {
            transform: translateY(0);
          }
        }
      }
    </style>
  </head>
  <body>
    <div
      class="scene"
      role="img"
      aria-label="A menu where one highlight hops row to row on ArrowDown, then cuts rather than flies when it wraps from the last item back to the first"
    >
      <div class="menu">
        <div class="item i1">
          <span>Duplicate</span>
          <span class="meta">⌘D</span>
        </div>
        <div class="item i2">
          <span>Rename</span>
        </div>
        <div class="item i3">
          <span>Move to…</span>
        </div>
        <div class="item i4">
          <span>Export</span>
          <span class="meta">CSV</span>
        </div>
        <div class="item i5 danger">
          <span>Delete</span>
        </div>
        <span class="hl"></span>
      </div>
      <span class="key"><b>↓</b> next item</span>
    </div>
  </body>
</html>

The variant family

Same idea, one axis moved. Compare them side by side before you commit.