Value input — ratchet dial
Variant: Ratchet dial
The finger is continuous and the value is not — that disagreement is the whole piece. A contact dot sweeps 120° of rim at a constant rate; the pointer under it moves only four times, on the frames the finger crosses each detent’s threshold: 110ms out, 4.4° of overshoot, 87ms pulled back onto the notch. The overshoot lives in the keyframe values rather than a springy curve, so a speed remix can never fling it past the next detent. Between clicks the pointer holds dead still, because a detented shaft has no in-between positions, and the readout changes on the click frame — when the pawl drops, not when the finger moves. Reach for it anywhere a smooth gesture sets a stepped value: zoom levels, font sizes, anything quantized.
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Value input — ratchet dial</title>
<style>
@property --_n {
syntax: '<integer>';
inherits: true;
initial-value: 1;
}
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex. */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(
calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
);
--rust: oklch(
calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
);
--_muted: color-mix(in srgb, var(--slate) 52%, transparent);
--_tick: color-mix(in srgb, var(--slate) 24%, transparent);
/* Clock — 5.8s: one smooth 120° turn of the hand, four clicks of the
pointer. The finger sweeps at a constant rate from 10% to 38%; the
pointer moves only at 13.5, 20.5, 27.5 and 34.5% — the frames the
finger crosses each detent's threshold — 110ms out with 4.4° of
overshoot, 87ms back. */
--cycle: 5.8s;
--t: calc(var(--cycle) / var(--speed));
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);
/* The pawl's flick — the click itself. It leaves hard because the
spring has been loading the whole time the finger was turning, and
the overshoot is drawn in the keyframe values, so a speed remix can
never fling it past the next notch. */
--ease-accent: cubic-bezier(0.2, 0.9, 0.25, 1);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
font-family:
system-ui,
-apple-system,
'Segoe UI',
Roboto,
sans-serif;
color: var(--slate);
}
.rig {
display: grid;
gap: 8px;
justify-items: center;
animation:
rig-cycle var(--t) linear infinite,
count var(--t) linear infinite;
}
.cap {
font-size: 11px;
letter-spacing: 0.04em;
color: var(--_muted);
}
.foot {
font-size: 11px;
letter-spacing: 0.02em;
color: var(--_muted);
opacity: 0;
animation: foot-in var(--t) linear infinite;
}
.dial {
position: relative;
width: 172px;
height: 116px;
}
/* Nine detent marks on a 240° arc, lit cumulatively as the pointer
reaches them. */
.tick {
position: absolute;
left: 85px;
top: 66px;
width: 2px;
height: 7px;
border-radius: 1px;
background: var(--_tick);
transform-origin: 50% 0;
}
.tick.d0 {
transform: rotate(-120deg) translateY(-62px);
background: var(--clay-d);
}
.tick.d1 {
transform: rotate(-90deg) translateY(-62px);
background: var(--clay-d);
}
.tick.d2 {
transform: rotate(-60deg) translateY(-62px);
animation: lit2 var(--t) infinite;
}
.tick.d3 {
transform: rotate(-30deg) translateY(-62px);
animation: lit3 var(--t) infinite;
}
.tick.d4 {
transform: rotate(0deg) translateY(-62px);
animation: lit4 var(--t) infinite;
}
.tick.d5 {
transform: rotate(30deg) translateY(-62px);
animation: lit5 var(--t) infinite;
}
.tick.d6 {
transform: rotate(60deg) translateY(-62px);
}
.tick.d7 {
transform: rotate(90deg) translateY(-62px);
}
.tick.d8 {
transform: rotate(120deg) translateY(-62px);
}
.knob {
position: absolute;
left: 44px;
top: 24px;
width: 84px;
height: 84px;
border-radius: 50%;
background: var(--paper);
border: 1.5px solid var(--oat);
box-shadow: 0 3px 10px color-mix(in srgb, var(--slate) 14%, transparent);
}
.rotor {
position: absolute;
inset: 0;
animation: clicks var(--t) infinite;
}
.needle {
position: absolute;
left: calc(50% - 1.5px);
top: 6px;
width: 3px;
height: 16px;
border-radius: 1.5px;
background: var(--clay-d);
}
.readout {
position: absolute;
inset: 0;
display: grid;
place-items: center;
font-size: 20px;
font-weight: 700;
font-variant-numeric: tabular-nums;
}
.readout::before {
counter-reset: n var(--_n);
content: counter(n);
}
/* The finger: a contact dot riding the rim on its own rotating layer.
Its motion is linear from grip to release — the whole piece is the
disagreement between this line and the stepped one under it. */
.orbit {
position: absolute;
inset: 0;
animation: sweep var(--t) infinite;
}
.fingertip {
position: absolute;
left: calc(50% - 6px);
top: -14px;
width: 12px;
height: 12px;
border-radius: 50%;
background: color-mix(in srgb, var(--slate) 13%, transparent);
border: 1.5px solid color-mix(in srgb, var(--slate) 30%, transparent);
opacity: 0;
animation: fingertip-in var(--t) linear infinite;
}
/* Four clicks. Each one holds dead still while the finger closes on
the next threshold — a detented shaft has no in-between positions —
then covers 30° in 110ms, lands 4.4° long, and is pulled back onto
the notch in 87ms. */
@keyframes clicks {
0%,
13.5% {
transform: rotate(-90deg);
animation-timing-function: var(--ease-accent);
}
15.4% {
transform: rotate(-55.6deg);
animation-timing-function: var(--ease-out);
}
16.9%,
20.5% {
transform: rotate(-60deg);
animation-timing-function: var(--ease-accent);
}
22.4% {
transform: rotate(-25.6deg);
animation-timing-function: var(--ease-out);
}
23.9%,
27.5% {
transform: rotate(-30deg);
animation-timing-function: var(--ease-accent);
}
29.4% {
transform: rotate(4.4deg);
animation-timing-function: var(--ease-out);
}
30.9%,
34.5% {
transform: rotate(0deg);
animation-timing-function: var(--ease-accent);
}
36.4% {
transform: rotate(34.4deg);
animation-timing-function: var(--ease-out);
}
37.9%,
95.5% {
transform: rotate(30deg);
}
98%,
100% {
transform: rotate(-90deg);
}
}
@keyframes sweep {
0%,
10% {
transform: rotate(-90deg);
animation-timing-function: linear;
}
38%,
100% {
transform: rotate(30deg);
}
}
@keyframes fingertip-in {
0%,
5% {
opacity: 0;
}
9%,
39% {
opacity: 1;
}
44%,
100% {
opacity: 0;
}
}
/* The value changes on the click frame — when the pawl drops, not when
the finger moves. */
@keyframes count {
0%,
13.4% {
--_n: 1;
}
13.7%,
20.4% {
--_n: 2;
}
20.7%,
27.4% {
--_n: 3;
}
27.7%,
34.4% {
--_n: 4;
}
34.7%,
95.5% {
--_n: 5;
}
98%,
100% {
--_n: 1;
}
}
/* Each mark lights on the same frames the count steps — the click,
the value and the scale are one event, not three timelines. */
@keyframes lit2 {
0%,
13.4% {
background: var(--_tick);
}
13.7%,
95.5% {
background: var(--clay-d);
}
98%,
100% {
background: var(--_tick);
}
}
@keyframes lit3 {
0%,
20.4% {
background: var(--_tick);
}
20.7%,
95.5% {
background: var(--clay-d);
}
98%,
100% {
background: var(--_tick);
}
}
@keyframes lit4 {
0%,
27.4% {
background: var(--_tick);
}
27.7%,
95.5% {
background: var(--clay-d);
}
98%,
100% {
background: var(--_tick);
}
}
@keyframes lit5 {
0%,
34.4% {
background: var(--_tick);
}
34.7%,
95.5% {
background: var(--clay-d);
}
98%,
100% {
background: var(--_tick);
}
}
@keyframes foot-in {
0%,
41% {
opacity: 0;
animation-timing-function: var(--ease-out);
}
45%,
90% {
opacity: 1;
}
94%,
100% {
opacity: 0;
}
}
/* The pointer re-arms inside the dark window, so it is never seen
winding back through four values. */
@keyframes rig-cycle {
0% {
opacity: 0;
}
3%,
90% {
opacity: 1;
}
95%,
100% {
opacity: 0;
}
}
@media (prefers-reduced-motion: reduce) {
/* Parked on 5 with the finger gone. The lit detents breathe together
so the dial still reads as held at a value rather than switched off. */
.rig {
animation: none;
--_n: 5;
}
.rotor {
animation: none;
transform: rotate(30deg);
}
.orbit,
.fingertip {
animation: none;
}
.foot {
animation: none;
opacity: 1;
}
.tick.d2,
.tick.d3,
.tick.d4,
.tick.d5 {
animation: rest-lit calc(var(--t) * 0.8) ease infinite;
}
@keyframes rest-lit {
0%,
8% {
background: color-mix(in srgb, var(--clay-d) 55%, var(--_tick));
}
40%,
60% {
background: var(--clay-d);
}
92%,
100% {
background: color-mix(in srgb, var(--clay-d) 55%, var(--_tick));
}
}
}
</style>
</head>
<body>
<div
class="rig"
role="img"
aria-label="A dial wound through four detents by one smooth turn of the finger: the pointer advances in discrete clicks, overshooting each notch and settling back onto it"
>
<p class="cap">sweep · click · settle</p>
<div class="dial">
<i class="tick d0"></i>
<i class="tick d1"></i>
<i class="tick d2"></i>
<i class="tick d3"></i>
<i class="tick d4"></i>
<i class="tick d5"></i>
<i class="tick d6"></i>
<i class="tick d7"></i>
<i class="tick d8"></i>
<div class="knob">
<div class="rotor"><span class="needle"></span></div>
<span class="readout"></span>
<div class="orbit"><span class="fingertip"></span></div>
</div>
</div>
<p class="foot">the finger is continuous — the value is not</p>
</div>
</body>
</html>
The variant family
Same idea, one axis moved. Compare them side by side before you commit.