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Progress arc
A determinate progress ring driven by stroke-dashoffset, starting at twelve o’clock where the eye expects it. Use it when you actually know the percentage; for unknown waits, an indeterminate spinner is the honest choice. The arc eases in and out because it is travelling across the ring, not entering the screen.
loadingsvg
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Progress arc</title>
<style>
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex. */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(
calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
);
--rust: oklch(
calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
);
--_label: #87867f;
/* Clock — every duration in the document runs off --t. */
--cycle: 3.6s;
--t: calc(var(--cycle) / var(--speed));
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
font-family:
system-ui,
-apple-system,
'Segoe UI',
Roboto,
sans-serif;
color: var(--slate);
}
.arc {
position: relative;
width: 108px;
height: 108px;
}
.arc svg {
width: 100%;
height: 100%;
/* -90deg so the arc starts at twelve o'clock, where a progress ring is
read from. Static rotation, not animated. */
transform: rotate(-90deg);
}
.arc circle {
fill: none;
stroke-linecap: round;
stroke-width: 5;
}
.arc .track {
stroke: var(--oat);
}
/* Determinate progress: stroke-dashoffset is the only property that maps
to "how far along", and it is paint-only. ease-in-out because the arc is
travelling across the ring, not entering the screen. */
.arc .fill {
stroke: var(--clay);
stroke-dasharray: 302;
animation: fill-arc var(--t) infinite;
}
.arc .label {
position: absolute;
inset: 0;
display: grid;
place-items: center;
font-size: 15px;
font-variant-numeric: tabular-nums;
color: var(--_label);
letter-spacing: -0.01em;
}
@keyframes fill-arc {
0% {
stroke-dashoffset: 302;
animation-timing-function: cubic-bezier(0.77, 0, 0.175, 1);
}
55%,
88% {
stroke-dashoffset: 0;
}
96%,
100% {
stroke-dashoffset: 302;
opacity: 0;
}
}
/* Reduced-motion sweep: same claim as the full version — this is
determinate progress, and progress that never advances is not progress
— but taken at 9s instead of 3.6s and with a linear, unhurried travel
instead of the sharp ease. stroke-dashoffset is paint-only, and the
reset is hidden behind a gentle dip to 0.35 opacity so the ring
crossfades back to empty rather than snapping or visibly rewinding. */
@media (prefers-reduced-motion: reduce) {
.arc .fill {
animation: fill-arc-reduced calc(var(--t) * 2.5) linear infinite;
}
}
@keyframes fill-arc-reduced {
0% {
stroke-dashoffset: 302;
opacity: 1;
}
72% {
stroke-dashoffset: 0;
opacity: 1;
}
84% {
stroke-dashoffset: 0;
opacity: 1;
}
/* The ring fades out completely before the dash unwinds, so the reset is
never seen. Rewinding while still visible reads as a fast backwards
whip — the exact opposite of the thing this piece claims. */
92% {
stroke-dashoffset: 0;
opacity: 0;
}
93% {
stroke-dashoffset: 302;
opacity: 0;
}
100% {
stroke-dashoffset: 302;
opacity: 1;
}
}
</style>
</head>
<body>
<div class="arc" role="img" aria-label="Progress">
<svg viewBox="0 0 108 108">
<circle class="track" cx="54" cy="54" r="48" />
<circle class="fill" cx="54" cy="54" r="48" />
</svg>
<span class="label">Uploading</span>
</div>
</body>
</html>