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Streamlined transit loader
Variant: Spring overshoot
The springiest sibling: the carrier leaves hard, runs slightly past its expected position and settles back before continuing off the rail. Use it where the product's personality tolerates a little swagger — an onboarding step or a marketing surface — not in a dense tool where the same loader appears constantly. The overshoot is contained inside the runner's percentage travel and the track clips, so the recoil never pushes a shape past the card edge.
loaderindeterminateovershootspringambient
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="animation-knobs" content="overshoot: ok; speed: 0.7-1.3" />
<title>Streamlined transit loader — spring overshoot</title>
<style>
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--round: 1;
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex
(#d97757 / #b85c3e / #788c5d / #b04a3f). */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3));
--rust: oklch(calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3));
/* Clock — every duration in the document runs off --t. */
--cycle: 2.6s;
--t: calc(var(--cycle) / var(--speed));
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
--ease-accent: cubic-bezier(0.34, 1.56, 0.64, 1); /* the run curve under test */
--_rail-h: 2px;
--_trail-step: calc(0.06s / var(--speed));
}
* { box-sizing: border-box; }
html, body { margin: 0; }
body {
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
font-family: system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;
color: var(--slate);
-webkit-font-smoothing: antialiased;
}
.card {
width: min(420px, 92vw);
padding: clamp(18px, 5vw, 28px);
background: var(--paper);
border: 1px solid var(--oat);
border-radius: calc(14px * var(--round));
display: grid;
gap: clamp(12px, 3.4vw, 18px);
}
.head {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 12px;
}
.title {
font-size: clamp(12px, 3.4vw, 13.5px);
font-weight: 600;
letter-spacing: 0.01em;
}
.curve {
font-size: clamp(10.5px, 3vw, 11.5px);
letter-spacing: 0.08em;
text-transform: uppercase;
color: var(--clay-d);
}
/* Clipping here is what makes the recoil safe on a narrow frame. */
.track {
position: relative;
height: clamp(48px, 15vw, 62px);
overflow: hidden;
}
.rail {
position: absolute;
left: 0;
right: 0;
top: calc(50% - var(--_rail-h) / 2);
height: var(--_rail-h);
background: var(--oat);
border-radius: 999px;
}
.runner {
position: absolute;
top: 50%;
left: 0;
width: 100%;
height: 0;
}
.body, .trail {
position: absolute;
top: 0;
left: 0;
animation: run var(--t) var(--ease-accent) infinite;
}
.body {
width: clamp(30px, 9vw, 38px);
height: clamp(14px, 4.2vw, 17px);
margin-top: calc(clamp(14px, 4.2vw, 17px) / -2);
background: var(--clay);
border-radius: 999px;
clip-path: polygon(0% 24%, 18% 4%, 62% 0%, 100% 50%, 62% 100%, 18% 96%, 0% 76%);
}
.nose {
position: absolute;
right: 14%;
top: 50%;
width: 22%;
height: 3px;
margin-top: -1.5px;
background: var(--paper);
opacity: 0.62;
border-radius: 999px;
}
.trail {
height: 2px;
border-radius: 999px;
background: var(--clay);
}
.trail.a { width: clamp(20px, 6vw, 26px); margin-top: -9px; opacity: 0.42; animation-delay: calc(var(--_trail-step) * -1); }
.trail.b { width: clamp(26px, 8vw, 34px); margin-top: -1px; opacity: 0.30; animation-delay: calc(var(--_trail-step) * -2); }
.trail.c { width: clamp(16px, 5vw, 22px); margin-top: 7px; opacity: 0.42; animation-delay: calc(var(--_trail-step) * -3); }
@keyframes run {
0% { transform: translateX(-14%); opacity: 0; }
10% { opacity: 1; }
82% { opacity: 1; }
100% { transform: translateX(102%); opacity: 0; }
}
.foot {
display: flex;
align-items: center;
gap: 8px;
font-size: clamp(10.5px, 3vw, 11.5px);
color: color-mix(in oklab, var(--slate) 58%, var(--ivory));
}
.dot {
width: 7px;
height: 7px;
border-radius: 50%;
background: var(--olive);
animation: breathe calc(var(--t) / 2) var(--ease-in-out) infinite;
}
@keyframes breathe {
0%, 100% { opacity: 0.35; }
50% { opacity: 1; }
}
@media (max-width: 380px) {
.card { padding: 16px; gap: 12px; }
}
@media (prefers-reduced-motion: reduce) {
/* Springs are the first thing to go; the ongoing state survives as a fade. */
.body, .trail {
left: 50%;
transform: translateX(-50%);
animation: hold calc(var(--t) * 2) var(--ease-in-out) infinite;
}
.trail.a { animation-delay: calc(var(--_trail-step) * -2); }
.trail.b { animation-delay: calc(var(--_trail-step) * -4); }
.trail.c { animation-delay: calc(var(--_trail-step) * -6); }
.dot { animation-duration: var(--t); }
@keyframes hold {
0%, 100% { opacity: 0.32; }
50% { opacity: 1; }
}
}
</style>
</head>
<body>
<div class="card">
<div class="head">
<span class="title">Transferring records</span>
<span class="curve">Overshoot</span>
</div>
<div class="track">
<div class="rail"></div>
<div class="runner">
<div class="trail a"></div>
<div class="trail b"></div>
<div class="trail c"></div>
<div class="body"><span class="nose"></span></div>
</div>
</div>
<div class="foot"><span class="dot"></span> Holding the connection open</div>
</div>
</body>
</html>
The variant family
Same idea, one axis moved. Compare them side by side before you commit.