Back to the library

Number ticker — odometer roll

Variant: Odometer roll

The default answer for a metric that updates on a poll: three digit wheels on 1ch tracks, each lagging the one to its right by 48ms so the carry propagates in the direction a carry actually goes. Every strip has a third cell repeating the first, which is what lets the wheel only ever turn forwards — the return to 299 is another roll, not a rewind. Tabular figures are load-bearing, not taste: with proportional digits a 1 is narrower than a 9 and the whole number breathes on every update.

datacounterloop

The source

A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.

<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <title>Number ticker — odometer roll</title>
    <style>
      :root {
        /* Neutrals — fixed, never remixed. */
        --ivory: #faf9f5;
        --paper: #ffffff;
        --oat: #e3dacc;
        --slate: #141413;

        /* Knobs — the remix API. A knob exists iff declared here and used below. */
        --hue: 38.8;
        --lift: 0;
        --chroma: 1;
        --round: 1;
        --speed: 1;

        /* Accents — derived from the knobs with the family's offsets baked in,
           so one hue roll moves them together. Defaults reproduce the original hex. */
        --clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
        --clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
        --olive: oklch(
          calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
        );
        --rust: oklch(
          calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
        );

        --_muted: color-mix(in srgb, var(--slate) 45%, transparent);

        /* Clock — 4.8s. Two rolls of 264ms with about 1.7s of rest either side,
           which is the cadence a metric on a poll actually has. A ticker that
           never rests is a different animation; see the blur-swap sibling. */
        --cycle: 4.8s;
        --t: calc(var(--cycle) / var(--speed));
        /* Each digit lags the one to its right by this much. That lag is the
           carry: units turns first and drags the wheel above it. */
        --_lag: calc(48ms / var(--speed));

        --ease-out: cubic-bezier(0.23, 1, 0.32, 1);
        --ease-accent: cubic-bezier(0.32, 0.72, 0, 1);
      }

      * {
        box-sizing: border-box;
        margin: 0;
        padding: 0;
      }

      body {
        min-height: 100vh;
        display: grid;
        place-items: center;
        background: var(--ivory);
        font-family:
          system-ui,
          -apple-system,
          'Segoe UI',
          Roboto,
          sans-serif;
        color: var(--slate);
      }

      .tile {
        display: grid;
        gap: 10px;
        justify-items: start;
        padding: 18px 22px 20px;
        border: 1px solid var(--oat);
        border-radius: calc(14px * var(--round));
        background: var(--paper);
      }

      .label {
        font-size: 12px;
        font-weight: 600;
        letter-spacing: 0.14em;
        text-transform: uppercase;
        color: var(--_muted);
      }

      .value {
        display: flex;
        font-size: clamp(36px, 11vw, 46px);
        font-weight: 600;
        /* Tabular figures are not optional here: with proportional digits a 1
           is narrower than a 9, so every roll would also shift the digits
           beside it and the whole number would breathe. */
        font-variant-numeric: tabular-nums;
        letter-spacing: 0;
      }

      /* 1ch is one tabular advance; the extra sixteenth is slack, because the
         window clips horizontally as well as vertically and a synthesised bold
         paints a hair wider than the advance it was measured from. */
      .d {
        width: 1.16ch;
        height: 1.18em;
        overflow: hidden;
        animation: fresh var(--t) infinite;
      }

      .strip {
        display: grid;
        animation: roll var(--t) infinite;
      }

      .strip i {
        display: block;
        height: 1.18em;
        line-height: 1.18em;
        font-style: normal;
        text-align: center;
      }

      /* Units leads, hundreds trails. Setting the order here rather than in the
         markup keeps the delay chain readable as what it is — a cascade right
         to left, the direction a carry actually propagates. */
      .d:nth-child(1) {
        --_i: 2;
      }

      .d:nth-child(2) {
        --_i: 1;
      }

      .d:nth-child(3) {
        --_i: 0;
      }

      .d,
      .strip {
        animation-delay: calc(var(--_i) * var(--_lag));
      }

      /* Three cells, not two, and the third repeats the first: the wheel only
         ever turns one way, so the return to 299 is another forward roll rather
         than a rewind, and the jump back to 0% lands on an identical glyph. */
      @keyframes roll {
        0%,
        18% {
          transform: translateY(0);
          animation-timing-function: var(--ease-accent);
        }
        23.5%,
        60% {
          transform: translateY(-33.3333%);
          animation-timing-function: var(--ease-accent);
        }
        65.5%,
        100% {
          transform: translateY(-66.6666%);
        }
      }

      /* The digit that just turned is held in clay and released over 400ms.
         Geometry says a change happened; colour says which digits it touched,
         and it is still legible a beat after the motion has stopped. */
      @keyframes fresh {
        0%,
        17.9% {
          color: var(--slate);
          animation-timing-function: steps(1, end);
        }
        18%,
        23.5% {
          color: var(--clay-d);
          animation-timing-function: var(--ease-out);
        }
        31.8%,
        59.9% {
          color: var(--slate);
          animation-timing-function: steps(1, end);
        }
        60%,
        65.5% {
          color: var(--clay-d);
          animation-timing-function: var(--ease-out);
        }
        73.8%,
        100% {
          color: var(--slate);
        }
      }

      @media (prefers-reduced-motion: reduce) {
        /* No travel: the three cells collapse into the one grid track they
           already share, so the glyphs cross-fade in place with no change of
           containing block for the layout around them to notice. */
        .strip {
          animation: none;
          transform: none;
        }

        .strip i {
          grid-area: 1 / 1;
          animation: cell-a calc(var(--t) * 1.6) var(--ease-out) infinite;
          animation-delay: calc(var(--_i) * var(--_lag));
        }

        .strip i:nth-child(2) {
          animation-name: cell-b;
        }

        .strip i:nth-child(3) {
          opacity: 0;
          animation: none;
        }

        .d {
          animation-duration: calc(var(--t) * 1.6);
        }

        /* Cell three is the seam trick and nothing else — with the roll gone
           there is no seam to hide, so cell one plays both ends. */
        @keyframes cell-a {
          0%,
          18% {
            opacity: 1;
          }
          23.5%,
          60% {
            opacity: 0;
          }
          65.5%,
          100% {
            opacity: 1;
          }
        }

        @keyframes cell-b {
          0%,
          18% {
            opacity: 0;
          }
          23.5%,
          60% {
            opacity: 1;
          }
          65.5%,
          100% {
            opacity: 0;
          }
        }
      }
    </style>
  </head>
  <body>
    <div
      class="tile"
      role="img"
      aria-label="A metric tile reading 299 active sessions, whose digit wheels roll to 300 and back, units first"
    >
      <span class="label">Active sessions</span>
      <span class="value">
        <span class="d"
          ><span class="strip"><i>2</i><i>3</i><i>2</i></span></span
        >
        <span class="d"
          ><span class="strip"><i>9</i><i>0</i><i>9</i></span></span
        >
        <span class="d"
          ><span class="strip"><i>9</i><i>0</i><i>9</i></span></span
        >
      </span>
    </div>
  </body>
</html>

The variant family

Same idea, one axis moved. Compare them side by side before you commit.