Weight — inertia and lag
Variant: Inertia and lag
A tray shoved 62px with three chips on it that are not welded to it. Same spring, same damper, masses of 1×, 2× and 4×: natural frequency falls as 1/√m so the heavy chip is late, and the damping ratio falls as 1/√m too so the heavy chip is also the one that overshoots. Both effects fall out of the single number, which is the useful part — apparent weight cannot be faked by adding animation-delay, because delay buys you the lateness without the overshoot and the result reads as a dropped frame. The leading edge lights only while the tray is accelerating, since that is the only interval in which the contents have any reason to fall behind.
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Weight — inertia and lag</title>
<style>
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--round: 1;
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex. */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(
calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3)
);
--rust: oklch(
calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3)
);
/* Clock — every duration in the document runs off --t. */
--cycle: 3s;
--t: calc(var(--cycle) / var(--speed));
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
font-family:
system-ui,
-apple-system,
'Segoe UI',
Roboto,
sans-serif;
color: var(--slate);
}
.scene {
position: relative;
width: 226px;
height: 138px;
}
.table {
position: absolute;
left: 0;
right: 0;
bottom: 16px;
height: 2px;
background: var(--oat);
}
.tray {
position: absolute;
left: 6px;
bottom: 18px;
width: 150px;
display: grid;
gap: 9px;
/* Extra room on the leading edge: the heavy chip slides 16px back into
it and must never touch the tray wall, or the lag reads as a collision. */
padding: 13px 12px 13px 19px;
border-radius: calc(9px * var(--round));
background: var(--paper);
border: 1.5px solid var(--oat);
animation: shove var(--t) infinite;
}
/* The face the force is applied to. It lights only while the tray is
accelerating, which is the only interval in which the contents have any
reason to fall behind. */
.edge {
position: absolute;
top: 8px;
bottom: 8px;
width: 3px;
border-radius: 2px;
background: var(--clay);
opacity: 0;
}
.edge-l {
left: -1.5px;
animation: push-right var(--t) infinite;
}
.edge-r {
right: -1.5px;
animation: push-left var(--t) infinite;
}
.chip {
height: 20px;
display: flex;
align-items: center;
justify-content: flex-end;
padding-right: 7px;
border-radius: calc(5px * var(--round));
background: var(--clay);
color: var(--ivory);
font-size: 11px;
font-weight: 600;
letter-spacing: 0.02em;
}
.c1 {
width: 46px;
animation: lag-1 var(--t) infinite;
}
.c2 {
width: 62px;
animation: lag-2 var(--t) infinite;
}
.c3 {
width: 82px;
animation: lag-4 var(--t) infinite;
}
/* The tray is shoved 62px in 255ms and back again. Everything the chips do
is measured from here — their transforms are relative to a parent that
has already arrived. */
@keyframes shove {
0%,
12% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
20.5%,
50% {
transform: translateX(62px);
animation-timing-function: var(--ease-out);
}
58.5%,
100% {
transform: translateX(0);
}
}
/* Same spring, same damper, four times the mass. ωn falls as 1/√m, so the
heavy chip is late; ζ falls as 1/√m too, so it is also the one that
overshoots. Both effects come out of the one number, which is why a
"heavier" element cannot be faked by adding delay alone. */
@keyframes lag-1 {
0%,
12% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
15.5% {
transform: translateX(-5px);
animation-timing-function: var(--ease-in-out);
}
19.5% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
22% {
transform: translateX(1.2px);
animation-timing-function: var(--ease-in-out);
}
24.5%,
50% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
53.5% {
transform: translateX(5px);
animation-timing-function: var(--ease-in-out);
}
57.5% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
60% {
transform: translateX(-1.2px);
animation-timing-function: var(--ease-in-out);
}
62.5%,
100% {
transform: translateX(0);
}
}
@keyframes lag-2 {
0%,
12% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
16.5% {
transform: translateX(-10px);
animation-timing-function: var(--ease-in-out);
}
21.5% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
25% {
transform: translateX(2.8px);
animation-timing-function: var(--ease-in-out);
}
28% {
transform: translateX(-0.5px);
animation-timing-function: var(--ease-in-out);
}
30.5%,
50% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
54.5% {
transform: translateX(10px);
animation-timing-function: var(--ease-in-out);
}
59.5% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
63% {
transform: translateX(-2.8px);
animation-timing-function: var(--ease-in-out);
}
66% {
transform: translateX(0.5px);
animation-timing-function: var(--ease-in-out);
}
68.5%,
100% {
transform: translateX(0);
}
}
@keyframes lag-4 {
0%,
12% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
18% {
transform: translateX(-16px);
animation-timing-function: var(--ease-in-out);
}
24% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
29% {
transform: translateX(5.2px);
animation-timing-function: var(--ease-in-out);
}
33.5% {
transform: translateX(-1.6px);
animation-timing-function: var(--ease-in-out);
}
37.5% {
transform: translateX(0.4px);
animation-timing-function: var(--ease-in-out);
}
40%,
50% {
transform: translateX(0);
animation-timing-function: var(--ease-out);
}
56% {
transform: translateX(16px);
animation-timing-function: var(--ease-in-out);
}
62% {
transform: translateX(0);
animation-timing-function: var(--ease-in-out);
}
67% {
transform: translateX(-5.2px);
animation-timing-function: var(--ease-in-out);
}
71.5% {
transform: translateX(1.6px);
animation-timing-function: var(--ease-in-out);
}
75.5% {
transform: translateX(-0.4px);
animation-timing-function: var(--ease-in-out);
}
78%,
100% {
transform: translateX(0);
}
}
@keyframes push-right {
0%,
11.5% {
opacity: 0;
animation-timing-function: var(--ease-out);
}
13%,
20.5% {
opacity: 1;
animation-timing-function: var(--ease-out);
}
24%,
100% {
opacity: 0;
}
}
@keyframes push-left {
0%,
49.5% {
opacity: 0;
animation-timing-function: var(--ease-out);
}
51%,
58.5% {
opacity: 1;
animation-timing-function: var(--ease-out);
}
62%,
100% {
opacity: 0;
}
}
@media (prefers-reduced-motion: reduce) {
/* No travel at all. What is kept is the differential — the three chips
still respond at three different rates, in the same order, as opacity. */
.tray,
.edge-l,
.edge-r {
animation: none;
transform: none;
}
.edge {
opacity: 0;
}
.chip {
animation: rest-lag calc(var(--t) * 1.8) ease infinite !important;
transform: none;
}
.c2 {
animation-delay: calc(0.14s / var(--speed)) !important;
}
.c3 {
animation-delay: calc(0.3s / var(--speed)) !important;
}
@keyframes rest-lag {
0%,
12% {
opacity: 1;
}
26%,
44% {
opacity: 0.45;
}
60%,
100% {
opacity: 1;
}
}
}
</style>
</head>
<body>
<div
class="scene"
role="img"
aria-label="A tray shoved sideways while three chips of different mass lag behind it and catch up, the heaviest lagging most and overshooting most"
>
<div class="table"></div>
<div class="tray">
<span class="edge edge-l"></span>
<span class="edge edge-r"></span>
<div class="chip c1">1×</div>
<div class="chip c2">2×</div>
<div class="chip c3">4×</div>
</div>
</div>
</body>
</html>
The variant family
Same idea, one axis moved. Compare them side by side before you commit.