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Overtone listening indicator
Variant: Standard
A voice-input status card: three standing waves at a 1:2:3 frequency ratio share one pair of end nodes, so one line reads as a richer chord. Use it while the mic is open and the app is waiting for speech. Each wave is a fixed sine shape flipped with scaleY along a 12-point cosine table under linear timing, so it moves like a vibrating string rather than an eased bounce. The harmonics line up again at the end of every fundamental cycle, so the loop never drifts.
voicelisteningstatusstanding-wavesvg
The source
A complete HTML document. Paste it into an empty .html file and it plays — no stylesheet, script, font, or image to fetch.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Overtone listening indicator — Standard</title>
<style>
:root {
/* Neutrals — fixed, never remixed. */
--ivory: #faf9f5;
--paper: #ffffff;
--oat: #e3dacc;
--slate: #141413;
/* Knobs — the remix API. A knob exists iff declared here and used below. */
--hue: 38.8;
--lift: 0;
--chroma: 1;
--round: 1; /* include ONLY if at least one border-radius is wrapped below */
--speed: 1;
/* Accents — derived from the knobs with the family's offsets baked in,
so one hue roll moves them together. Defaults reproduce the original hex
(#d97757 / #b85c3e / #788c5d / #b04a3f). */
--clay: oklch(calc(0.6724 + var(--lift)) calc(0.1308 * var(--chroma)) var(--hue));
--clay-d: oklch(calc(0.5797 + var(--lift)) calc(0.127 * var(--chroma)) var(--hue));
--olive: oklch(calc(0.6118 + var(--lift)) calc(0.0713 * var(--chroma)) calc(var(--hue) + 88.3));
--rust: oklch(calc(0.5408 + var(--lift)) calc(0.1357 * var(--chroma)) calc(var(--hue) - 10.3));
/* Clock — every duration in the document runs off --t. */
--cycle: 2.4s; /* the authored master loop */
--t: calc(var(--cycle) / var(--speed));
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* include only if used */
--_stroke: 2px;
--_amp: 0.8;
--_o1: 1;
--_o2: 0.75;
--_o3: 0.6;
--_drone: 0.8;
}
* { box-sizing: border-box; }
body {
margin: 0;
min-height: 100vh;
display: grid;
place-items: center;
background: var(--ivory);
color: var(--slate);
font-family: system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;
}
.card {
width: min(340px, 88vw);
padding: clamp(16px, 5vw, 24px);
background: var(--paper);
border: 1px solid var(--oat);
border-radius: calc(18px * var(--round));
display: grid;
gap: clamp(10px, 3vw, 14px);
justify-items: center;
text-align: center;
}
.wave-svg {
display: block;
width: 100%;
height: auto;
overflow: visible;
}
.amp {
transform-box: view-box;
transform-origin: 120px 40px;
transform: scaleY(var(--_amp));
}
.drone {
stroke: var(--oat);
stroke-width: var(--_stroke);
stroke-linecap: round;
opacity: var(--_drone);
vector-effect: non-scaling-stroke;
}
/* Non-scaling stroke keeps the line full weight as the wave flattens through its node. */
.h path {
fill: none;
stroke-width: var(--_stroke);
stroke-linecap: round;
vector-effect: non-scaling-stroke;
transform-box: view-box;
transform-origin: 120px 40px;
animation: harmonic var(--t) linear infinite;
}
.h1 { opacity: var(--_o1); }
.h2 { opacity: var(--_o2); }
.h3 { opacity: var(--_o3); }
.h1 path { stroke: var(--clay); }
/* True overtones: 2x and 3x the fundamental, so all three re-align every cycle. */
.h2 path { stroke: var(--rust); animation-duration: calc(var(--t) / 2); }
.h3 path { stroke: var(--olive); animation-duration: calc(var(--t) / 3); }
/* Cosine sampled every 30deg; linear between samples is visually a sine. */
@keyframes harmonic {
0%, 100% { transform: scaleY(1); }
8.333% { transform: scaleY(0.866); }
16.667% { transform: scaleY(0.5); }
25% { transform: scaleY(0.02); }
33.333% { transform: scaleY(-0.5); }
41.667% { transform: scaleY(-0.866); }
50% { transform: scaleY(-1); }
58.333% { transform: scaleY(-0.866); }
66.667% { transform: scaleY(-0.5); }
75% { transform: scaleY(-0.02); }
83.333% { transform: scaleY(0.5); }
91.667% { transform: scaleY(0.866); }
}
@keyframes breathe {
0%, 100% { opacity: 0.45; }
50% { opacity: 1; }
}
.label { display: grid; gap: 2px; }
.title { margin: 0; font-size: clamp(14px, 4vw, 16px); font-weight: 600; letter-spacing: 0.01em; }
.meta { margin: 0; font-size: clamp(12px, 3.4vw, 13px); opacity: 0.62; }
@media (max-width: 380px) {
.card { padding: 14px 16px; gap: 10px; }
}
@media (prefers-reduced-motion: reduce) {
.h path {
transform: none;
animation: breathe calc(var(--t) * 2) var(--ease-in-out) infinite;
}
.h2 path { animation-delay: calc(-1.6s / var(--speed)); }
.h3 path { animation-delay: calc(-3.2s / var(--speed)); }
}
</style>
</head>
<body>
<div class="card" role="status" aria-live="polite">
<svg class="wave-svg" viewBox="-8 0 256 80" aria-hidden="true">
<g class="amp">
<line class="drone" x1="0" y1="40" x2="240" y2="40"/>
<g class="h h3"><path d="M0 40 Q40 20 80 40 T160 40 T240 40"/></g>
<g class="h h2"><path d="M0 40 Q60 10 120 40 T240 40"/></g>
<g class="h h1"><path d="M0 40 Q120 -20 240 40"/></g>
</g>
</svg>
<div class="label">
<p class="title">Listening</p>
<p class="meta">Say a command</p>
</div>
</div>
</body>
</html>
The variant family
Same idea, one axis moved. Compare them side by side before you commit.